![]() ![]() With its simple gameplay, Spore Origins is a natural on iPod (and, indeed, on iPhone). We're impressed with the in-game music, though, so even though the option of playing personal track is an oversight, at least you can enjoy the well-suited score. Including an option to listen to your own music during Evolution mode would have been preferable. If you're wanting to listening to music, you're not watching your screen. You're also welcome to test your own endurance in Survival mode.Īdditionally, a virtual Aquarium mode pulls music from your iPod and lets you watch organisms respond to the music as they swim through the water, although it's a rather pointless option. You're not able to control any creature, which is a drag, but you can determine whether you've designed creatures fit enough for survival without your help. Arena mode lets you pit organisms against each other in computer-controlled battles. ![]() Fortunately, there's an incentive for going back through it again and creating different creatures. The 18 levels in the game's main Evolution mode go by very quickly. It doesn't take long to move up the evolutionary ladder. On the other hand, donning offensive appendages lends to more aggressive gameplay. If you evolve down a defensive path, you'll obviously behave accordingly. This not only makes each spore you create unique, but also influences the way in which your creature behaves or at least how you control it. You're forced to decide how to evolve your creature because there's no possible way of acquiring every part on a single organism. Since there are fewer opportunities to mutate than total number of parts, Spore Origins presents an interesting dilemma. ![]() For example, adding a water jet propulsion organ first requires testing out a tail and then fins. Predictably, advanced parts become available as you equip their more basic predecessors. Sensory, Defensive, Offensive, and Mobility parts come in three tiers. A menu pops up between levels - at designated intervals, mind you, not after each level - that allows you to choose from a dozen distinct appendages. Once you've amassed enough genetic material, your creature can mutate. Progressing through each level means chomping on smaller organisms to fill up your DNA meter. Evolution, at least according to Spore Origins, is the consequence of eating. Using the click-wheel to navigate, your only objectives are to survive and devour lesser creatures in an effort to grow into a larger, more formidable form. You begin as a cellular creature, little more than a moving mouth with an eye to chart a path through the murky prehistoric waters. Starting from the thick primordial ooze and travelling upward to sandy beaches, the game chronicles the evolution of a micro-organism through 18 levels. Spore Origins condenses years of theoretical science into bite-sized sessions that are as entertaining as they are brief. It takes you five minutes to do the same on your iPod, after scrolling through a couple of play lists, of course. It took millions of years for single-celled organisms to evolve into complex animals. ![]()
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